Rotation without stopping , setting on "curve editor"
Posted on 12:38 PM by Free-DownloadTVSeries
Video tutorial bisa di lihat di akhir postingan / you can see video tutorial at the end of the article. .
jumpa lagi teman-teman.
kali ini update tutorial sederhana ,tapi tidak bisa di anggap "banget" ya , karna kali ini kita akan mempelajari cara membuat suatu perputaran tanpa henti .
apa maksud nya tuh min ? misalnya baling-baling helicopter , roda mobil , hanya perlu 1x animasi dan akan berputar terus menerus sampai akhir frame,ya paling tidak animasi seperti ini dibutuhkan jika teman-teman membuat helicopeter yang lagi terbang , lalu dan tidak perlu capek-capek menganimasi kan nya.
baik lah ,saya akan memberikan sedikit tutorial tertulis dlu ya ,takut nya teman-teman bingung dengan video nya,bisa kembali kesini,melihat tutorial tertulis nya.
1. pertama buatlah sebuah objek baling-baling , entah itu baling-baling helicopter, atau baling-baling bambu nya doraemon juga gpp , asalkan bisa berputar :D
2. selanjutnya ,disini saya ansumsikan teman-teman sudah punya baling-baling ,atau roda . ..masuk ke tab "Creat => Shape" disana banyak pilihan , ada Line , Circle , Arc ,Rectangle ,etc... nah sekarang pilih "Rectangle" ,dan"Circle" dan buat lah panjang dan lebar nya setara dengan baling-baling, seperti gambar di bawah ini.
sebelum masuk tahap selanjut nya,saya akan menjelaskan sedikit untuk apa itu rectangle dan circle? sebenarnya tanpa rectangle dan circle pun tetap bisa , tapi rectangle dan circle gunanya untuk mempermudah saja,ibarat conroller .
nah ,langkah selanjutnya ,silahkan lihat video tutorial di bawah ini.
Ada baiknya teman-teman KESINI terlebih dahulu ,dan sedikit mempelajari Hotkeys yang sering saya pakai di 3ds Max .
jumpa lagi teman-teman.
kali ini update tutorial sederhana ,tapi tidak bisa di anggap "banget" ya , karna kali ini kita akan mempelajari cara membuat suatu perputaran tanpa henti .
apa maksud nya tuh min ? misalnya baling-baling helicopter , roda mobil , hanya perlu 1x animasi dan akan berputar terus menerus sampai akhir frame,ya paling tidak animasi seperti ini dibutuhkan jika teman-teman membuat helicopeter yang lagi terbang , lalu dan tidak perlu capek-capek menganimasi kan nya.
baik lah ,saya akan memberikan sedikit tutorial tertulis dlu ya ,takut nya teman-teman bingung dengan video nya,bisa kembali kesini,melihat tutorial tertulis nya.
1. pertama buatlah sebuah objek baling-baling , entah itu baling-baling helicopter, atau baling-baling bambu nya doraemon juga gpp , asalkan bisa berputar :D
2. selanjutnya ,disini saya ansumsikan teman-teman sudah punya baling-baling ,atau roda . ..masuk ke tab "Creat => Shape" disana banyak pilihan , ada Line , Circle , Arc ,Rectangle ,etc... nah sekarang pilih "Rectangle" ,dan"Circle" dan buat lah panjang dan lebar nya setara dengan baling-baling, seperti gambar di bawah ini.
Oh ya, jika di rasa kurang berisi rectangle dan circle nya,pergi ke tab modify , disana ada Rendering ...klik tanda + untuk membuka opsi dari rendering nya , dan centang enable in viewport,seperti gambar di bawah ini..
sebelum masuk tahap selanjut nya,saya akan menjelaskan sedikit untuk apa itu rectangle dan circle? sebenarnya tanpa rectangle dan circle pun tetap bisa , tapi rectangle dan circle gunanya untuk mempermudah saja,ibarat conroller .
nah ,langkah selanjutnya ,silahkan lihat video tutorial di bawah ini.
Ada baiknya teman-teman KESINI terlebih dahulu ,dan sedikit mempelajari Hotkeys yang sering saya pakai di 3ds Max .
KLIK GAMBAR DI BAWAH UNTUK MELIHAT VIDEO TUTORIAL
(Click the image below to watch the video tutorial)
sebenarnya banyak yang membutuhkan perputaran tanpa henti seperti ini , dan yang paling cocok itu misalnya kincir angin ya , kalau baling-baling helicopter, baling-baling doraemon , dan roda mobil gitu hanya untuk sementara , pada saat objek heli terbang,atau mobil yang sedang melaju.
nah ,cukup sekian tutorial kali ini, semoga bermanfaat.
jangan lupa like dan share
3ds Max Wikipedia [English]
Posted on 7:02 PM by Free-DownloadTVSeries
Autodesk 3ds Max, formerly 3D Studio Max, is a 3D computer graphics program for making 3D animations, models, and images. It was developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion andsubsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
System Requirements for Autodesk 3DS MAX 2013
Posted on 5:58 PM by Free-DownloadTVSeries
Autodesk 3ds Max & 3ds Max Design 2013 System
Requirements
For 32-Bit 3ds Max 2013 or 3ds Max Design 2013 for Windows
Operating System: Microsoft® Windows® 7 Professional operating system or
Microsoft® Windows® XP Professional operating system (SP3 or higher)
For general animation and rendering (typically fewer than
1,000 objects or 100,000 polygons):
>Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with
SSE2 technology
>2 GB RAM (4 GB recommended)
>2 GB swap space (4 GB recommended)
>3 GB free hard drive space
>Direct3D® 10 technology, Direct3D 9, or OpenGL-capable
graphics card
>512 MB or higher video card memory (1 GB or higher
recommended)
>Three-button mouse with mouse driver software DVD-ROM drive
>Internet connection for web downloads and Autodesk®
Subscription-aware access
For 64-Bit 3ds Max 2013 or 3ds Max Design 2013 for Windows
Operating System: Windows 7 Professional x64 or Windows
XP Professional x64 edition (SP3 or higher)
For general animation and rendering (typically fewer than
1,000 objects or 100,000 polygons):
>Intel® 64 or AMD64 processor with SSE2 technology
>4 GB RAM (8 GB recommended)
>4 GB swap space (8 GB recommended)
>3 GB free hard drive space
>Direct3D 10 technology, Direct3D 9, or OpenGL-capable
graphics card
>512 MB or higher video card memory (1 GB or higher
recommended)
>Three-button mouse with mouse driver software
>DVD-ROM drive
>Internet connection for web downloads and Autodesk
Subscription-aware access
For large scenes and complex data sets (typically more than
1,000 objects or 100,000 polygons):
>Intel 64 or AMD64 processor with SSE2 technology
>8 GB RAM
>8 GB swap space
>3 GB free hard drive space
>Direct3D 10, Direct3D 9, or OpenGL-capable graphics card
>1 GB or higher video card memory
>Three-button mouse with mouse driver software
>DVD-ROM drive
>Internet connection for web downloads and Autodesk
Subscription-aware access
For 3ds Max 2013 or 3ds Max Design 2013 for Macintosh
Boot Camp You can install Autodesk® 3ds Max® 2013 and
Autodesk® 3ds Max® Design 2013 software on a Mac® computer on a Microsoft®
Windows® partition. The system must use Boot Camp® application program to help
manage a dual OS configuration and meet the minimum system requirements.
>Intel-based Mac Pro or MacBook® Pro computer
>Mac® OS® X 10.5.x or higher operating system
>Boot Camp V 2.0 or higher
>Minimum 2 GB RAM (4 GB recommended for 32-bit Windows, 8 GB
or more for 64-bit Windows)
>Minimum 20 GB disk space for Apple OS partition, minimum 20
GB for Windows OS partition.
Mac Virtualization on Parallels Desktop Autodesk 3ds
Max 2013 and 3ds Max Design 2013 can be used on the Mac via Parallels Desktop®
for Mac software without having to boot directly into the Windows OS, so it is
easy to switch between platforms. The system must meet the following
requirements:
>A Mac computer with an Intel® Core™ 2 Duo, Intel Core i3,
Intel Core i5, Intel Core i7, or Intel® Xeon® processor.
>Mac OS X 10.5.x operating system or higher.
>Mac OS X Leopard 10.5.8 or higher Parallels Desktop 7 for
Mac.
>4 GB RAM minimum (6 GB system memory for 32-bit Windows OS,
8 GB or more for 64-bit Windows recommended)
>Minimum 40 GB available disk space (100 GB recommended)
For more details, read the 3ds
Max for Mac FAQ.
Autodesk is not responsible for errors or failures of
Autodesk software arising from the installation of updates, extensions or new
releases issued by third party hardware or software vendors for the qualified
software or hardware identified in this document (or for any other third party
software or hardware that you may use in connection with Autodesk products).
1. The 3ds Max Composite feature requires one of the following
32-bit or 64-bit operating systems:
>Windows XP Professional operating system (SP3 or higher)
>Windows XP Professional x64 operating system (SP3 or higher)
>Windows 7 Professional x64 operating system
2. Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013
English only. Additional language support requires a Windows 7 operating
system.
3. Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013 have
been optimized to take advantage of the SSE2 extended instruction sets
supported on Intel Pentium 4 processor or higher, AMD Athlon 64, AMD Opteron,
and AMD Phenom™ processors. 3ds Max 2013 will not operate on computers that do
not support SSE2. Several utilities are available on the Internet that report
CPUID, including supported instruction sets.
4. Autodesk recommends settings that allow Microsoft Windows to
manage virtual memory, as needed. There should always be at least twice as much
free hard disk space as system memory (RAM).
5. Some features of 3ds Max 2013 and 3ds Max Design 2013 are
only enabled when used with graphics hardware that supports Shader Model 3.0
(Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware
rendering requires additional GPU resources to work effectively. A minimum of
512 MB of graphics memory should be used. A minimum of 1 GB is recommended for
the most complex scenes, shaders, and lighting modes. The integrated NVIDIA®
iray® rendering technology operates well solely with CPU processing but
processing can be accelerated by NVIDIA GPU CUDA technology.
Learn
more about graphics hardware compatibility.
6. Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013 are
available only on dual layer DVD media (or electronic download where
available). CD media is no longer available. DVD-ROM drive is not required if
installing using electronic download. However, to accommodate the installation
files, you will need 9 GB of hard disk space and an additional 16 GB of space
for temporary files created during the installation.
Learn more about graphics hardware compatibility.
Tutorial membuat Bumi ,bulan dan tata surya di 3ds max
Posted on 10:32 AM by Free-DownloadTVSeries
Video tutorial bisa di lihat di akhir postingan / you can see video tutorial at the end of the article. .
halo teman-teman...
kali ini kita akan coba membuat Bumi dan bulan dalam tata surya , tapi ini hanyalah contoh sederhana ... jadi teman-teman bisa coba mengkreasikan lebih luas lgi ,misal nya menambahkan planet-planet lain... mencocokkan perputaran rotasi planet mengelilingi tata surya,dll...
jadi berikut tutorial nya.
halo teman-teman...
kali ini kita akan coba membuat Bumi dan bulan dalam tata surya , tapi ini hanyalah contoh sederhana ... jadi teman-teman bisa coba mengkreasikan lebih luas lgi ,misal nya menambahkan planet-planet lain... mencocokkan perputaran rotasi planet mengelilingi tata surya,dll...
jadi berikut tutorial nya.
Cara Membuat texture 3D Bump , specular dengan software BumpCrazy
Posted on 2:37 PM by Free-DownloadTVSeries
Halo teman-teman.
sering kali kita membuat objek , dan texture nya sudah siap , namun texture yang kita buat itu hanyalah texture biasa , atau polos. wah bagaimana cara membuat texture dari sebuah objek yang telah kita buat ? .mulai muncul pertanyaan , bagaimana cara membuat agar objek saya ini bisa terlihat seperti asli nya , kita bukan hanya membutuhkan texture pada diffuse saja,disini lah kita membutuhkan Bump map,namun terkadang Bump map saja tidak
sering kali kita membuat objek , dan texture nya sudah siap , namun texture yang kita buat itu hanyalah texture biasa , atau polos. wah bagaimana cara membuat texture dari sebuah objek yang telah kita buat ? .mulai muncul pertanyaan , bagaimana cara membuat agar objek saya ini bisa terlihat seperti asli nya , kita bukan hanya membutuhkan texture pada diffuse saja,disini lah kita membutuhkan Bump map,namun terkadang Bump map saja tidak
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